Course detail
Studio III - Game Media - summer
FaVU-B3MU-LAcad. year: 2021/2022
The course draws on a broader understanding of game design and leads students to experimental attitudes and realizations towards any subjectively chosen topic. It analyses the boundary between physical and digital play across established art practices and contextually used media such as 'spatial installation'. Moving into the physical space, it raises the topic of board, escape or card games and their potential role in the institutional environment of an art college, or a gallery or festival setting.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Learning outcomes of the course unit
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
Escape games
Card and board games
Play as a space installation
Digital games in the environment of institutions
"Why is there a game when it's not needed?"
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
- compulsory prerequisite
Atelier III - Multimedia - winter
Basic literature
Jesse Schnell, The Art of Game Design: A Book of Lenses (EN)
Recommended reading
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
Seminar
Teacher / Lecturer
Syllabus