Course detail
Studio Follow-up II - Game Media - winter
FaVU-M2MU-ZAcad. year: 2021/2022
The students move from designing, experimenting and prototyping to the "hard" phase of implementing a master's project. They continuously present the work in progress and progress of the project at the studio level. In this phase, they purposefully document key parts of the master's thesis development process, at multiple levels. They process the acquired material in the form of a documentary video, of the process of creation ("making of"). They then edit this footage into a comprehensible whole, which is bridged into the following summer semester. The documentation of the development of the project is created in order to present and archive the development line of the project in parallel. Students continue to receive feedback on the project outside of the institutional setting.
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Learning outcomes of the course unit
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Planned learning activities and teaching methods
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Course curriculum
Regular presentation of the project to the studio unit
Documentation of the master's project
Feedback
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
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Prerequisites and corequisites
Basic literature
The Art of Failure: An Essay on the Pain of Playing Video Games, Jesper Jull (EN)
Recommended reading
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Syllabus