Course detail

Studio I - Game Media - winter

FaVU-B1MU-ZAcad. year: 2022/2023

The course introduces students to the current status of the topic of game in society and culture. The role of digital and other games is positioned as a multimedia medium that influences communication across audiovisual culture. The software, distribution and communication channels used, including marketing, are analysed in the context of the games industry. The initial excursion also includes the identification of basic design elements (e.g. game mechanics, dynamics, structure) and the acquisition of professional terminology. A priority of the course is to motivate students to work with sophisticated software and to strengthen craft skills.

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Language of instruction

Czech

Number of ECTS credits

15

Mode of study

Not applicable.

Learning outcomes of the course unit

The acquired knowledge provides students with a direct insight into the current social, commercial and experimental use of the medium of digital games. Acquiring the adjacent terminology and mastering the identification of key elements used in game design. In the environment of the student's studio, students complete partial tasks and exercises.

Prerequisites

Creative and theoretical knowledge and experience proven during the admission process.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.

Assesment methods and criteria linked to learning outcomes

To award the credit, it is necessary to submit partial studio assignments and collective or individual semester work. Subsequently, before the committee, he / she defends the results of the semester examination.

Course curriculum

Acquiring terminology in the field of game design
Basic mastery of software tools
Typology of games
Camera genres
MDA model

Work placements

Not applicable.

Aims

Students develop their knowledge in the context of game development and participatory culture

Specification of controlled education, way of implementation and compensation for absences

Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

https://artalk.cz/ (CS)
http://tale-of-tales.com/tales/RAM.html (EN)
Jason Schreier-Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made-Harper Paperbacks, 2017 (EN)
The Language of New Media", Lev Manovich
www.videoherniobcasnik.cz (CS)

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme VUB Bachelor's

    branch VU-IDT , 1 year of study, winter semester, compulsory

Type of course unit

 

Lecture

39 hod., optionally

Teacher / Lecturer

Syllabus

Přednášku vede vedoucí ateliéru podle potřeb aktuální výuky.

Seminar

156 hod., compulsory

Teacher / Lecturer

Syllabus

Výuka probíhá podle pokynů vedoucího ateliéru a v souladu s individuálními tvůrčími kvalitami studentů.