Course detail
Studio III - Game Media - summer
FaVU-B3MU-LAcad. year: 2022/2023
The course draws on a broader understanding of game design and leads students to experimental attitudes and realizations towards any subjectively chosen topic. It analyses the boundary between physical and digital play across established art practices and contextually used media such as 'spatial installation'. Moving into the physical space, it raises the topic of board, escape or card games and their potential role in the institutional environment of an art college, or a gallery or festival setting.
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Course curriculum
Escape games
Card and board games
Play as a space installation
Digital games in the environment of institutions
"Why is there a game when it's not needed?"
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Aims
Specification of controlled education, way of implementation and compensation for absences
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Prerequisites and corequisites
- compulsory prerequisite
Atelier III - Multimedia - winter
Basic literature
Jesse Schnell, The Art of Game Design: A Book of Lenses (EN)
Recommended reading
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