Course detail
Studio I - Game Media - winter
FaVU-B1MU-ZAcad. year: 2023/2024
The course introduces students to the current status of the topic of game in society and culture. The role of digital and other games is positioned as a multimedia medium that influences communication across audiovisual culture. The software, distribution and communication channels used, including marketing, are analysed in the context of the games industry. The initial excursion also includes the identification of basic design elements (e.g. game mechanics, dynamics, structure) and the acquisition of professional terminology. A priority of the course is to motivate students to work with sophisticated software and to strengthen craft skills.
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Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.
Aims
The acquired knowledge provides students with a direct insight into the current social, commercial and experimental use of the medium of digital games. Acquiring the adjacent terminology and mastering the identification of key elements used in game design. In the environment of the student's studio, students complete partial tasks and exercises.
Study aids
Prerequisites and corequisites
Basic literature
http://tale-of-tales.com/tales/RAM.html (EN)
Jason Schreier-Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made-Harper Paperbacks, 2017 (EN)
The Language of New Media", Lev Manovich
www.videoherniobcasnik.cz (CS)
Recommended reading
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
Basic mastery of software tools
Typology of games
Camera genres
MDA model
Seminar
Teacher / Lecturer
Syllabus