Course detail
Studio III - Game Media - summer
FaVU-B3MU-LAcad. year: 2023/2024
The course draws on a broader understanding of game design and leads students to experimental attitudes and realizations towards any subjectively chosen topic. It analyses the boundary between physical and digital play across established art practices and contextually used media such as 'spatial installation'. Moving into the physical space, it raises the topic of board, escape or card games and their potential role in the institutional environment of an art college, or a gallery or festival setting.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.
Aims
Students are able to work with the media of digital games or its physical parallel in a wider context.
Study aids
Prerequisites and corequisites
- compulsory prerequisite
Atelier III - Multimedia - winter
Basic literature
Jesse Schnell, The Art of Game Design: A Book of Lenses (EN)
Recommended reading
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
Escape games
Card and board games
Play as a space installation
Digital games in the environment of institutions
"Why is there a game when it's not needed?"
Seminar
Teacher / Lecturer
Syllabus