Course detail
Studio IV - Game Media - winter
FaVU-B4MU-ZAcad. year: 2023/2024
The course gives students an insight into the relationship between digital games, animation and film. Digital games are referred to here as, among other things, interactive animation. In addition, contemporary phenomena such as Speedrun, Let's play and other formats of annotated gameplay in the form of streaming or recording are analysed. A separate excursus is devoted to E-sports and other forms of transferring the moving image into contemporary social life and culture. On an individual level, students are involved in the preparation and implementation of their bachelor's project.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.
Aims
Students recognize common and contradictory practices or mechanics in the relationship between digital games, film, and animation. They are able to analyze the technological background of this spectrum and orient themselves in participatory culture. They are able to realize digital animations, recordings and streams.
Study aids
Prerequisites and corequisites
Basic literature
Jessper Jull, The Art of Failure: An Essay on the Pain of Playing Video Games (EN)
Recommended reading
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
Machinima
Speedrun
Let's play
Podcast, Stream
E-sport
Seminar
Teacher / Lecturer
Syllabus