Course detail
Studio Follow-up II - Game Media - winter
FaVU-M2MU-ZAcad. year: 2023/2024
The students move from designing, experimenting and prototyping to the "hard" phase of implementing a master's project. They continuously present the work in progress and progress of the project at the studio level. In this phase, they purposefully document key parts of the master's thesis development process, at multiple levels. They process the acquired material in the form of a documentary video, of the process of creation ("making of"). They then edit this footage into a comprehensible whole, which is bridged into the following summer semester. The documentation of the development of the project is created in order to present and archive the development line of the project in parallel. Students continue to receive feedback on the project outside of the institutional setting.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.
Aims
Students are able to document and present their own creative project at a high craft and conceptual level. They are intensely engaged in prototypes. They acquire current archival tools and get feedback on the master's project.
Study aids
Prerequisites and corequisites
Basic literature
The Art of Failure: An Essay on the Pain of Playing Video Games, Jesper Jull (EN)
Recommended reading
Classification of course in study plans
Type of course unit
Seminar
Teacher / Lecturer
Syllabus
Regular presentation of the project to the studio unit
Documentation of the master's project
Feedback