Course detail
Digital games prototyping
FaVU-1DGP-ZAcad. year: 2024/2025
Students create games during the course both individually and in groups. The course focuses on the following topics: game design basics (rules, conflict, formal systems, motivation); genre specifics (asynchronous games, balancing, difficulty, onboarding, probability); narrative tools (nonlinear dialogue, environment narration, audiovisual narration); working with tools (VUE, Unity, Twine / Inklewriter); game production (2D skill based - platformer/shooter, 3D story driven, competitive card game, game-book).
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
• game prototypes finished during the cousre (40% of the evaluation)
Compulsory attendance (how many lessons can be missed will be specified in the beginning of the semester).
Aims
Upon successful completion of the course, the student will finish/aquire:
portfolio:
• playable prototype – sklil-based digital game (2D, 3D, platform game)
• playable prototype – narrative-based digital game (exploration, game book)
• playable prototype – card game
ability to:
• design and analyze gaming mechanisms
• create game prototypes
• visualize interaction systems
• basic control and work in UNITY
knowledge:
• on instruments commonly used in the game industry
• of the development cycle (pre-production, production, release)
Study aids
Prerequisites and corequisites
Basic literature
CRAWFORD, Chris. The art of computer game design : [reflections of a master game designer]. Berkeley: Osborne
FULLERTON, Tracy. Game design workshop : a playcentric approach to creating innovative games. Edited by Eric Zimmerman. 3rd edition. Boca Raton, FL: CRC Press, Taylor & Francis, 2014. xxvii, 507. ISBN 9781482217162.
KOSTER, Raph. A Theory of Fun for Game Design. 2004. ISBN 978-1-932111-97-2. info
McGraw-Hill, 1984. xiv, 113. ISBN 0881341177.
SCHELL, Jesse. The Art of Game Design: A book of lenses. 2008. ISBN 0-12-369496-5.
TEKINBAŞ, Katie Salen a Eric ZIMMERMAN. Rules of play : game design fundamentals. London: MIT, 2004. xv, 672. ISBN 0262240459.
Recommended reading
Classification of course in study plans
- Programme DES_B Bachelor's 3 year of study, summer semester, compulsory-optional
3 year of study, summer semester, compulsory-optional
3 year of study, summer semester, compulsory-optional
3 year of study, summer semester, compulsory-optional
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
• work with VUE, Unity, Thread / Inklewriter
• 2D skill based gameplay - platformer / shooter, 3D story driven, competitive card game, gamebook