Course detail
New Media Art 1
FaVU-2USIM-IAcad. year: 2024/2025
The new media art will be presented in this course in the historical perspective, from the point of view of its main forms (media), and related concepts, aesthetics, and poetics.
Language of instruction
Czech
Number of ECTS credits
3
Mode of study
Not applicable.
Guarantor
Department
Filozofická fakulta (FF MU)
Entry knowledge
An interest in new media art and the ability to read scholarly texts in English.
Rules for evaluation and completion of the course
Attendance (50 %). Participation in class discussions. Submission of determined texts’s summaries.
Final written test: The test consists of 20 questions. 50 % correct answers is needed to pass.
Attendance is mandatory (50 %).
Final written test: The test consists of 20 questions. 50 % correct answers is needed to pass.
Attendance is mandatory (50 %).
Aims
The aim of the course is to acquaint students with the new media art as a specific area of modern and postmodern art, situated at the intersection of computer technology and technical media trajectories of development.
After completing the course, student will be able to:
- Define new media art;
- Describe relations between historical avant-guard art and new media art;
- Identify and characterise periods of new media art development;
- Distinguish different kinds of new media art, to determine their location on the timeline of new media art, and to assign the most important authors and works to them;
- List the specific themes of new media art.
After completing the course, student will be able to:
- Define new media art;
- Describe relations between historical avant-guard art and new media art;
- Identify and characterise periods of new media art development;
- Distinguish different kinds of new media art, to determine their location on the timeline of new media art, and to assign the most important authors and works to them;
- List the specific themes of new media art.
Study aids
Not applicable.
Prerequisites and corequisites
Not applicable.
Basic literature
DUNN, D. – VASULKA, W. – VASULKA, S. (ed.): EIGENWELT DER APPARATE – WELT, Pioneers of Electronic Art. Linz: Ars Electronica, 1992. (CS)
FRIELING, R.; DANIELS, D.: Media Kunst Netz / Media Art Net. Vídeň-New York: Springer, 2004. (CS)
MANOVICH, Lev: Avant Garde as Software. Lev Manovich Official Website. 1999. Dostupné on-line: http://manovich.net/index.php/projects/avant-garde-as-software (CS)
MARTIN, Sylvia: Video Art. Taschen, 1992. (CS)
MEIXNEROVÁ, Marie (ed.) #mm net art – internetové umění ve virtuálním a fyzickém prostoru prezentace. Olomouc: Pastiche Filmz, 2014. (CS)
PAUL, Christiane: Digital art. Thames & Hudson, 2003. (CS)
REENA, Jana –TRIBE, Mark: New Media Art. Taschen, 2009. (CS)
RUSH, Michael. New Media in Late 20th Century Art. Thames & Hudson, 1999. (CS)
WARDRIP-FRUIN, N. a kol. (eds.): The New Media Reader. Cambridge: MIT Press, 2003. (CS)
FRIELING, R.; DANIELS, D.: Media Kunst Netz / Media Art Net. Vídeň-New York: Springer, 2004. (CS)
MANOVICH, Lev: Avant Garde as Software. Lev Manovich Official Website. 1999. Dostupné on-line: http://manovich.net/index.php/projects/avant-garde-as-software (CS)
MARTIN, Sylvia: Video Art. Taschen, 1992. (CS)
MEIXNEROVÁ, Marie (ed.) #mm net art – internetové umění ve virtuálním a fyzickém prostoru prezentace. Olomouc: Pastiche Filmz, 2014. (CS)
PAUL, Christiane: Digital art. Thames & Hudson, 2003. (CS)
REENA, Jana –TRIBE, Mark: New Media Art. Taschen, 2009. (CS)
RUSH, Michael. New Media in Late 20th Century Art. Thames & Hudson, 1999. (CS)
WARDRIP-FRUIN, N. a kol. (eds.): The New Media Reader. Cambridge: MIT Press, 2003. (CS)
Recommended reading
Not applicable.
Type of course unit
Lecture
26 hod., optionally
Teacher / Lecturer
Syllabus
- New media art: definition and periodization;
- Modern art as new media art;
- Avant-guarde as software;
- Computer Art (60s);
- Video art (70s);
- Expanded cinema (70s);
- Cyber art and interactive instalations (80s);
- Virtual art (80s);
- Net art and hactivism (90s);
- Software art (2000);
- Post-internet art.
- Modern art as new media art;
- Avant-guarde as software;
- Computer Art (60s);
- Video art (70s);
- Expanded cinema (70s);
- Cyber art and interactive instalations (80s);
- Virtual art (80s);
- Net art and hactivism (90s);
- Software art (2000);
- Post-internet art.