Publication detail

Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player

JAVŮREK, T.

Original Title

Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player

Type

book chapter

Language

English

Original Abstract

The essay deals with the analogy between video games and computer screensavers from the perspective of Alexander R. Galloway's game theory. The crucial moment of the main intersection has been seen in the ambient mode of video game and the screensaver as the ambient mode of computers.

Keywords

screensaver; computer; video game; ambient mode;

Authors

JAVŮREK, T.

Released

27. 12. 2020

ISBN

978-80-214-5909-0

Book

The Art of Screensavers

Pages from

93

Pages to

103

Pages count

10

BibTex

@inbook{BUT170043,
  author="Tomáš {Javůrek}",
  title="Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player",
  booktitle="The Art of Screensavers",
  year="2020",
  pages="93--103",
  isbn="978-80-214-5909-0"
}

Responsibility: Ing. Marek Strakoš