Publication detail
Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player
JAVŮREK, T.
Original Title
Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player
Type
book chapter
Language
English
Original Abstract
The essay deals with the analogy between video games and computer screensavers from the perspective of Alexander R. Galloway's game theory. The crucial moment of the main intersection has been seen in the ambient mode of video game and the screensaver as the ambient mode of computers.
Keywords
screensaver; computer; video game; ambient mode;
Authors
JAVŮREK, T.
Released
27. 12. 2020
ISBN
978-80-214-5909-0
Book
The Art of Screensavers
Pages from
93
Pages to
103
Pages count
10
BibTex
@inbook{BUT170043,
author="Tomáš {Javůrek}",
title="Screensaver in the Context of Game Theory: The Ambient mode of Digital Art the Machine as an Autonomus Player",
booktitle="The Art of Screensavers",
year="2020",
pages="93--103",
isbn="978-80-214-5909-0"
}
Responsibility: Ing. Marek Strakoš