Course detail
Studio II - Game Media - winter
FaVU-B2MU-ZAcad. year: 2019/2020
The course will divert students towards working with text in a classical narrative or experimental form of creative writing. Design and implementation of logical puzzles on a generally understandable level of presentation and final judgment. Creating separate "solo" puzzles and creating a chain of puzzles linked to the final structure of one or more correct answers. The main topic of creative writing is autobiography. Its subsequent fictitious processing so that it could take place in any time period (historical, contemporary, future) was "no time". Students learn to distinguish which expression and thematic means anchor written text in time. In parallel, it solves how the finished text puzzles can also be presented audiovisually or digitally.
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Learning outcomes of the course unit
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Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
Representation of information and narrative text in digital games
Puzzle chain
The narrative text (story) versus whole narrative
Generated text
Working with fiction based on deconstruction of a real story
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
René Nekuda, Příručka dobrého psaní, 2009 (CS)
Zahrada, Jiří Trnka, 1962 (CS)
Recommended reading
Classification of course in study plans
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Lecture
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Syllabus