Course detail
Studio II - Game Media - summer
FaVU-B2MU-LAcad. year: 2020/2021
The course introduces students to a game-book form. It opens the creation of a complex text structure encapsulated in a game-book form, digital or physical output. The content and final processing is individual. In the context of the visual solution, it reflects the ability of students to adapt to the output that communicates primarily in the graphic and typographic plane. During the development of the gamebook students learn about the different types of scripts, their practical advantages, shortcomings and risks. Within the technological background, they learn digitally to process "mind-maps" (mind-maps) and to develop linear and non-linear game structures through interactive nodal points.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Learning outcomes of the course unit
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
Physical and digital game-book
Location
Digital mind-maps
Scripture and fonts
UIX
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
- compulsory prerequisite
Atelier II - Multimedia - winter
Basic literature
Na rozkaz krále, Ljuba Štíplová, 1989 (CS)
Ve službách krále Reginalda, Michael Bronec, 1993 (CS)
Recommended reading
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
Seminar
Teacher / Lecturer
Syllabus