Course detail
Studio III - Game Media - summer
FaVU-B3MU-LAcad. year: 2020/2021
The subject draws on a wider awareness of the design of game design and leads students to experimental attitudes and realizations of the subject. It analyzes the boundary between physical and digital games across established artistic practices and contextually-used "spatial installation" media. Within the scope of the physical space, the topic of board, escape or card games and their potential role in the institutional environment of a high school of art, or gallery or festival environment, is opened here. In such an environment, naturally, the question is "Why is there a game when it is not needed?". Finding the answer to this question is one of the important aspects of stimulating the working attitudes and expressive means of individual students in the studio.
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Course curriculum
Escape games
Card and board games
Play as a space installation
Digital games in the environment of institutions
"Why is there a game when it's not needed?"
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Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
- compulsory prerequisite
Atelier III - Multimedia - winter
Basic literature
Jesse Schnell, The Art of Game Design: A Book of Lenses (EN)
Recommended reading
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