Course detail
Studio IV - Game Media - winter
FaVU-B4MU-ZAcad. year: 2020/2021
The course allows students to inspect the relationship between digital games and films, animations, physical simulations, or streams. Parallel content and identification of basic camera or editing techniques across the gaming and film industries. Interactive and static film, VR movies and digital games, cartoon, generated, flat, physical or 3D animations. Students analyze when and how this boundary is overcome and whether the two spheres of the moving image are mutually beneficial in terms of the degree or mode of interaction. They are familiar with Machinima's production of past, present and associated tools. Students further analyze the current phenomena that work primarily with the viewer, the "Speedrun" scene, documented or live broadcast E-sport, commented gaming. "Play as an attractive backdrop", playing on the background of a civil commentary outside the game theme. The current social position of players and developers in the Czech Republic.
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Course curriculum
Physical simulation
VR
Machinima
Speedrun
E-sport
Stream
Let's play
Podcast
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Aims
Specification of controlled education, way of implementation and compensation for absences
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Basic literature
Jessper Jull, The Art of Failure: An Essay on the Pain of Playing Video Games (EN)
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