Course detail
3D Modeling for Digital Games
FaVU-3DMDGAcad. year: 2023/2024
The course focuses on selected elements of advanced 3D modelling in the context of digital games. Part of the course is a basic introduction to the making and optimization of textures, application of materials and retopology (high poly vs. low poly) of 3D models. Students will learn to work with software 3D Studio Max, Z-Brush, TopoGun, Substance painter, and Adobe Photoshop.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
Attendance compulsory.
Aims
Students will learn the basic pipeline in the processing of 3D models, including optimization (3D Studio Max, Z-Brush, TopoGun, Substance painter, Adobe Photoshop). They learn to work with selected software and are familiar with their possibilities and limits (organic vs hard surface modeling, texture processing using modern methods).
Study aids
Prerequisites and corequisites
Basic literature
Recommended reading
Classification of course in study plans
- Programme VUM Master's
branch VU-IDT , 1 year of study, summer semester, elective
branch VU-IDT , 2 year of study, summer semester, elective
branch VU-IDT , 1 year of study, summer semester, elective
branch VU-IDT , 2 year of study, summer semester, elective
branch VU-D , 1 year of study, summer semester, compulsory-optional
branch VU-D , 2 year of study, summer semester, elective
branch VU-D , 1 year of study, summer semester, compulsory-optional
branch VU-D , 2 year of study, summer semester, elective
branch VU-VT , 1 year of study, summer semester, elective
branch VU-VT , 2 year of study, summer semester, elective
branch VU-VT , 1 year of study, summer semester, elective
branch VU-VT , 2 year of study, summer semester, elective
branch VU-D , 1 year of study, summer semester, compulsory-optional
branch VU-D , 2 year of study, summer semester, elective
branch VU-IDT , 1 year of study, summer semester, compulsory-optional
branch VU-IDT , 2 year of study, summer semester, elective
branch VU-VT , 1 year of study, summer semester, elective
branch VU-VT , 2 year of study, summer semester, elective
branch VU-VT , 1 year of study, summer semester, elective
branch VU-VT , 2 year of study, summer semester, elective
branch VU-IDT , 1 year of study, summer semester, elective
branch VU-IDT , 2 year of study, summer semester, elective
branch VU-VT , 1 year of study, summer semester, elective
branch VU-VT , 2 year of study, summer semester, elective
branch VU-IDT , 1 year of study, summer semester, elective
branch VU-IDT , 2 year of study, summer semester, elective
branch VU-IDT , 1 year of study, summer semester, elective
branch VU-IDT , 2 year of study, summer semester, elective
branch VU-IDT , 1 year of study, summer semester, elective
branch VU-IDT , 2 year of study, summer semester, elective
branch VU-VT , 1 year of study, summer semester, elective
branch VU-VT , 2 year of study, summer semester, elective - Programme FAAD Master's 2 year of study, summer semester, elective
1 year of study, summer semester, compulsory-optional - Programme DES_M Master's 1 year of study, summer semester, compulsory-optional
- Programme ZST-BX Bachelor's
branch ZST , 1 year of study, summer semester, elective
- Programme ZST-NX Master's
branch ZST , 1 year of study, summer semester, elective
Type of course unit
Exercise in computer lab
Teacher / Lecturer
Syllabus
- Basic modeling, unwrap, animation – 3D Studio Max (introduction to hard surface modeling and animation)
- Sculpting, modeling – Z-Brush (introduction to organic modeling)
- Retopology – TopoGun, 3D Studio Max, Z-Brush (optimization of models for use in the game engine)
- Materials – Substance Painter, Adobe Photoshop (surface solutions of models, especially maps and textures)