Course detail
Game Design - Digital Games
FaVU-1HERDESAcad. year: 2024/2025
The course focuses on the basic methods of designing and then rapid prototyping digital games. The core of the approach to prototyping here is iterative development, which is applied to arbitrary situations the project goes through during the semester. The initial state focuses on the preparation of the design document and the role of project documentation over time. The final state presents a playable prototype in a version that is implemented during the course at the individual or team development level.
The course allows for situations where the goal is to apply game mechanics and principles to projects that do not purely function as stand-alone games or toys. These may be authoring projects already in progress that work with digital environments. The course can be taken alone or in a team.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
Credit is awarded based on attendance (max. 3 unexcused absences) and submission of partial semester assignments.
Aims
The aim of the course is to gain experience in developing and completing a playable prototype of a digital game of any typology and form. Where appropriate, apply game mechanics and principles to an individual project type.
Study aids
Prerequisites and corequisites
Basic literature
Jesse Schnell, The Art of Game Design: A Book of Lenses, CRC Press, 2008 (2. vyd. 2014). (CS) (EN)
Recommended reading
Classification of course in study plans
- Programme DES_B Bachelor's 2 year of study, summer semester, compulsory-optional
2 year of study, summer semester, compulsory-optional
2 year of study, summer semester, compulsory-optional
2 year of study, summer semester, compulsory-optional - Programme BIT Bachelor's 1 year of study, summer semester, elective
- Programme BIT Bachelor's 1 year of study, summer semester, elective
Type of course unit
Practical class
Teacher / Lecturer
Syllabus
Solo development vs team - strategy, planning and game development
Design document + MDA model - preparation of project documentation, introduction to the MDA model
Rapid prototyping + tools - development and implementation of digital prototype, introduction to tools
Focus test alpha version - targeted testing of game mechanics
Play test - collective testing of final prototypes