Course detail
Visual Digital Game Styles 1
FaVU-VSDH1Acad. year: 2024/2025
The course combines theoretical and practical instruction with a focus on the medium of digital games and the adjacent field of practice. The bulk of the course focuses on the identification and analysis of visual styles and graphical possibilities of contemporary and historical digital games. In this area, the course traces parallels between contemporary art, digital games, and the moving image across platforms. The course introduces students to the possibilities and modes of presenting digital games inside and outside of institutional settings.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
The time frame of the lesson is determined by the schedule. Lessons take place in a computer study room, or, depending on the situation, in the Studio of Game media FaVU VUT (building U2). At least 80% attendance is required for credit. Making up for the missed lessons depends on the agreement with the teacher and assumes completion of the missed tasks.
Aims
Acquired terminology in digital/video game development and participatory culture. Orientation in the possibilities and ways of presenting digital games depending on the platform and environment. Ability to clearly characterize the visual design of digital games.
Study aids
Prerequisites and corequisites
Basic literature
Jesse Schnell, The Art of Game Design: A Book of Lenses, CRC Press, 2008 (2. vyd. 2014). (EN)
www.hristehristehriste.cz (CS)
www.videoherniobcasnik.cz (CS)
Recommended reading
Classification of course in study plans
- Programme DES_B Bachelor's 2 year of study, winter semester, compulsory-optional
4 year of study, winter semester, compulsory-optional
2 year of study, winter semester, compulsory-optional
4 year of study, winter semester, compulsory-optional
2 year of study, winter semester, compulsory-optional
4 year of study, winter semester, compulsory-optional
2 year of study, winter semester, compulsory-optional
4 year of study, winter semester, compulsory-optional - Programme BIT Bachelor's 1 year of study, winter semester, elective
- Programme BIT Bachelor's 1 year of study, winter semester, elective
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
Presentation of digital games in the physical and internet environment.
Typography and information graphics in digital games (HUD, menu, narrative and informative text).
Participatory culture and presentations - Fan art, Cosplay, Let's play, festivals, e-sports.