Course detail
Visual Digital Game Styles 2
FaVU-VSDH2Acad. year: 2024/2025
The course combines theoretical instruction and presentation with a focus on the medium of digital games and the adjacent field. It focuses in detail on understanding the relationship between stylization and authenticity in developing one's own visual style in a chosen genre or creative intent. It introduces students to the current state of game development, the technology and principles used. Through the sub-topics of the class, frameworks can be developed that overlap into board or card games, or installation/escape games.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
The time frame of lessons is determined by the schedule. Lessons take place in a computer study room, or, depending on the situation, in the Studio of Game media FaVU VUT (building U2). At least 80% attendance is required for credit. Making up for the missed lessons depends on the agreement with the teacher and assumes completion of the missed tasks.
Aims
Ability to assign key parameters to visual principles and their reasons in contemporary game-oriented culture and production.
Study aids
Prerequisites and corequisites
Basic literature
www.hristehristehriste.cz (CS)
www.videoherniobcasnik.cz (CS)
Recommended reading
Classification of course in study plans
- Programme DES_B Bachelor's 2 year of study, summer semester, compulsory-optional
2 year of study, summer semester, compulsory-optional
2 year of study, summer semester, compulsory-optional
2 year of study, summer semester, compulsory-optional - Programme BIT Bachelor's 1 year of study, summer semester, elective
- Programme BIT Bachelor's 1 year of study, summer semester, elective
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
Software
Digitization
Game mechanics and themes determined by the graphics themselves