Course detail
Game Design - Board Games
FaVU-1HERDES-ZSAcad. year: 2024/2025
The course allows for situations in which the goal is to apply game mechanics and principles to projects that do not purely function as stand-alone games or toys. This can be an authorial project already in progress that works with physical, material representation (including escape games and installations). The course can be taken individually or in a team.
The course focuses on the basic methods of designing and subsequently rapid prototyping board and card games. The core of the approach to prototyping here is iterative development, which is applied to arbitrary situations the project goes through during the semester. The initial state focuses on the preparation of the design document and the role of project documentation over time. The final state presents a playable prototype in a version that is implemented during the course at the individual or team development level.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Rules for evaluation and completion of the course
Aims
The aim of the course is to gain experience in developing and completing a playable prototype of a board or card game of any typology and form. Where appropriate, apply game mechanics and principles to an individual project type.
Study aids
Prerequisites and corequisites
Basic literature
Recommended reading
Classification of course in study plans
- Programme DES_B Bachelor's 2 year of study, winter semester, compulsory-optional
2 year of study, winter semester, compulsory-optional
2 year of study, winter semester, compulsory-optional
2 year of study, winter semester, compulsory-optional
4 year of study, winter semester, elective
4 year of study, winter semester, elective
4 year of study, winter semester, elective
4 year of study, winter semester, elective - Programme VUM_B Bachelor's 1 year of study, winter semester, elective
4 year of study, winter semester, elective
Type of course unit
Practical class
Teacher / Lecturer
Syllabus
Solo development vs team - strategy, planning and game development
Design document - preparing project documentation
Rapid prototyping - material prototype development and implementation
Focus test alpha version - targeted testing of game mechanics
Play test - collective testing of final prototypes